10/28/2022 0 Comments Outlast demo![]() ![]() I just hope the full game doesn’t get canceled like Silent Hills.Providing us with a similar gameplay schematic as the first, the sequel’s free demo has players taking on the role of Blake Lagermann a cameraman who, along with his wife, has set out to investigate the story of the ‘seemingly impossible murder of a pregnant woman.’ Following the blackout opening of a helicopter crash, you find yourself wandering through the Arizona desert in search of your wife and an escape from what will prove to be as hellish an experience as we’ve come to expect from the series.Īrmed with only a camera, players must navigate through a variety of beautifully detailed backdrops whilst suffering the same perfectly timed jump-scares that had us considering sleeping with the lights on after playing the original. To the credit of the developers at Red Barrels these touches never feel out of place. Throughout are some nice nods to classic horror films: a well that you probably shouldn’t look into à la The Ring and a cornfield that is too quiet like in Children of the Corn. In the 15 minutes I spent alone in the dark with the demo, I only felt a tad over-stimulated by being chased in the last few minutes. Too much, and Outlast II becomes less about terror and more just about running away. The trickiest part of these kinds of experience, however, is when and how often to let the crazies out. It’s like being in someone’s memory or, yes, someone’s video. Traversing a long hallway, passing by restrooms and classrooms, kept me on edge. Everything feels so real in crisp 1080p, even if the occasional panning from right to left can be too videogame-y. (Although not for long.) This section, with only the occasional outside noises, and various Catholic textbooks and flyers was where I got that “this is wrong, so wrong” feeling in my gut just like I did in the never-ending hallway of the terrifying P.T. I turned off the camera since there was some light. A blessing, for sure.Ībout midway through, you arrive at the aforementioned school. Each one only lasts a few minutes, and while this is clearly a manufactured element, I didn’t mind it since most of these cult members leave an ample supply of extra batteries around to be picked up. Another thing to worry about is your supply of backup AA batteries for the camera. (We never see Lynn.) Calling out her name in a panic is understandable, but with each cry out I cringed since that gives away his position. You can turn off that feature or not even look through the camera by hitting the right button, but usually, the areas like a cornfield, a school, and a farm are way too dark to see without it.Īt the start Blake and Lynn are separated so he's off to search for her. Most of the PoV will be from that camera with night-vision turned on. As Blake, you are only armed with a video camera. If you see a man with a machete with a crazed look in his eyes, it’s time to run and hide. I assume that the bulk of the game will entail investigating and hiding since that was the primary focus of the original. Whether they like it or not, Blake and Lynn have entered a dangerous place, and neither is a kick-butt soldier or even a priest. The notion of rituals and cleansings fits well in the Outlast universe. ![]() The first Outlast was set at a mental institution, whereas this one seems to be set on a religious compound. Both are out to uncover the truth behind a “seemingly impossible” murder of a pregnant woman known only as Jane Doe. Like the first game, the main character is a journalist, but this time there are two: camera operator Blake, and his reporter wife, Lynn. The story takes place in a remote part of the Arizona desert. The opening cutscene is a flaming cross that, as a camera rotates, is revealed to be upside-down. Fifteen minutes later I was rattled, intrigued, and I wanted more. With the headphones on, and the volume maxed out, I was ready to lay witness to many sins. Going behind a black curtain was not unlike entering a confessional. The tiny bit of space was pitch-black and quiet, somehow muffling out the loud booms from the show. I was anxious to get my scare on as I stepped into a cramped darkened booth on the PAX East floor. ![]()
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